Collectible Items
UnreleasedA tutorial to show different ways to make collectible things work in Kwyll. Using tiles or objects. How to track what the user has collected and optionally how many, and make the inventory available to other logic flows.
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A tutorial to show different ways to make collectible things work in Kwyll. Using tiles or objects. How to track what the user has collected and optionally how many, and make the inventory available to other logic flows.
In the limited memory world of the 48k Spectrum, getting enough locations into your game to make it fun can be the hardest challenge. This tutorial will cover a couple of ways to do maximise the space available to create more locations in the limited space available.
Message passing in Kwyll allows you to implement some basic programming principles such as "separation of concerns" very effectively, which can bring benefits to both ease of development of your game, and performance. This tutorial will show some techniques that are useful and explain why.
Ah, yes — Kwyll itself. 😄 A practical tutorial on how to use breakpoints and the debugger in Kwyll, including setting breakpoints, stepping through code, inspecting variables and program state, and using the debugging tools to identify and fix problems.