What Kwyll tutorial should come next?

Help shape the next Kwyll tutorial videos. Browse requests from the community, vote for the subjects you most want covered, and join the discussion.

3
votes

Collectible Items

Unreleased

A tutorial to show different ways to make collectible things work in Kwyll. Using tiles or objects. How to track what the user has collected and optionally how many, and make the inventory available to other logic flows.

Suggested by pgregory@indigobeetle.co.uk · 2026-08-21
2
votes

In the limited memory world of the 48k Spectrum, getting enough locations into your game to make it fun can be the hardest challenge. This tutorial will cover a couple of ways to do maximise the space available to create more locations in the limited space available.

Suggested by pgregory@indigobeetle.co.uk · 2026-08-27
2
votes

Message passing in Kwyll allows you to implement some basic programming principles such as "separation of concerns" very effectively, which can bring benefits to both ease of development of your game, and performance. This tutorial will show some techniques that are useful and explain why.

Suggested by pgregory@indigobeetle.co.uk · 2026-08-27
1
vote

Debugging

Unreleased

Ah, yes — Kwyll itself. 😄 A practical tutorial on how to use breakpoints and the debugger in Kwyll, including setting breakpoints, stepping through code, inspecting variables and program state, and using the debugging tools to identify and fix problems.

Suggested by igc.wilson@outlook.com · 2026-08-29