Optimising for many locations

Unreleased

In the limited memory world of the 48k Spectrum, getting enough locations into your game to make it fun can be the hardest challenge. This tutorial will cover a couple of ways to do maximise the space available to create more locations in the limited space available.

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Supporter release Not scheduled
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Suggested by pgregory@indigobeetle.co.uk · 2026-08-27

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